Gamedev in Lisp. Part 2: Dungeons and Interfaces
awkravchuk Thursday, October 17, 2024
Summary
The linked article is about a tutorial on how to build a fast Entity-Component-System (ECS) in Common Lisp. It covers the basic concepts of ECS, such as entities, components, and systems, and demonstrates how to implement a simple ECS framework in Lisp. The tutorial also discusses performance optimization techniques, such as using dynamic type dispatch and efficient data structures, to ensure the ECS is fast and scalable. The article is aimed at Lisp developers interested in building high-performance game engines or other applications that require an efficient way to manage complex entities and their associated data.
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Summary
gitlab.com